PVE animation time hellspawn release skills list
data are listed in this paper with 2 speed (lower left corner gear for standard* 2)
about the impact on the animation time hellspawn stations
, some skills are released with ballistic trajectory, which will result in the change of animation time with the position of both sides of the enemy and the size of the battle scene map.
in simple terms, the skill, the release of more far from the target, the greater the battle scene, an enemy unit amount is more, more likely to cause a longer time (in the animation, group BOSS). On the other hand, the time of animation is shorter (exploration, breakthrough, etc.).
, however, is negligible for most skills and can be ignored. Because there is no obvious ballistic skill more, even the ballistic is the main attack with faster animation speed.
is divided into two gear for a few related skills.
1.* annotations indicate that the animation release time of the skill is significantly related to the position of both sides of the enemy and the enemy. There is a certain gap between different targets in different high complexity scenes. The difference between the different targets in the middle and low complexity scene is minimal.The
2.** annotation indicates that the animation release time of the skill is very related to the position of both sides of the enemy and the enemy. There is a big gap between different targets in different high complexity scenes, and there is a certain gap between the different targets in the middle and low complexity scenes. In fact, there is only one flower and bird
animation time mainly by from left to right "station" of the 5+1 formation, opposite the target is less than or equal to 3 (Royal soul, geographical distance, stone ghost etc.) medium complexity scene represented as reference.
venom =0.8 sec
vertigo =0.8 sec
frozen =0.8 seconds
sleep =0.8 sec
lantern ghost Pugong =0.8 seconds safe Beijing most light lick blame
after the opening of the first unit to the first unit of the interval of =1.5 seconds
has long =2 interval spansecondsThe time interval between
adjacent units is =0. for one second. Note: the action units that will soon be launched are not seamless with the last unit. There will be 0. 1 second buffer interval automatically. If manual operation takes 0. seconds, the skillwill be selected.
clear star =1.8 sec
is a fine *=1.6 seconds
clear shield =1.3 second
bound =1.8 secondsclear
=1.25 sPugong seimei
=2.7the Dragon sways its tail.
= 1 Kagura blast
= 1Pugong Kagura
=2.5seconds Kagura umbrella
=1.8 sKagura Purgatory
tanhoo Shenhuo =2.7 seconds
Boya open Panther =1.25 second
Boya common attack =1.25 sec
Boya shadow split =2.1 sec
three *=2.2seconds bursts of Liberal Arts
Boya multiple arrow =1.8 sec
leopard eyes =1.35 sec
Panther co combat =1.5 sec
leopard's Black Panther co war delayed =0 sec
shadow split / Boya Panther cooperates with war to delay =0.45 seconds note: synergy delay time refers to the synergy of the team members who fight together to fight the second XX second, then the output part of the catch bird has an example.
shadow body shooting delay =0.95 sec
bhiksuni predict =1.85 seconds
=1.6 sbhiksuni starshards
bhiksuni star curse =1.5 seconds
=1.9 sIndia bhiksuni divination
bhiksuni Pugong =1.25seconds
has been reminded of an animated difference that has always been ignored, that is, the 4 Yin and Yang division has an opening animation.
this time as part of the animation (this time into the battle screen to take gold from the Sorcer hellspawn stations to appear)
clear =1.7 seconds
you =1.7 seconds
Boya =2.1 sec
here as long as the lateral comparison of the 4 protagonists in the use of the reference will do.
as for the hellspawn came out to wait for many different time loading is not a copy, but also break across the data loading, the team also need to see your teammates equipment performance and speed is not discussed.
refers to all strokes marked only the type name
Ibaraki =2.35 seconds
= 1Pugong Ibaraki
dog =2.6 seconds
Pugong = 1Tengu
/ =2.15 secondsby Gu bird
aunting bird general attack / CO war =1.1 sec
won the war Niaoxie regardless of delay =0.6 seconds for example: the liberal shadow member present, big attack on the Tengu won the war, regardless of Niaoxie Pugong, at the same time also trigger avatar Avatar Pugong and take the panther. Then the first frame Pugong the Dai Tengu recorded as 0 seconds, regardless of the time for bird complete animation: 0.6+1.1=1.7 seconds; clone attack: 0.95+1.25=2.2 seconds; Panther Association War: 0.95+0.45+1.5=2.9 animation is the most complete set of long long 2.9 seconds. Due to the large dog finished animation in the second place, so the dog will be stunned looking on, such as the leopard flapping after a shot to the unit.
Yaodao Ji 6 knife *=4.45seconds
5 knife =4 sec
4 knife =3.2 sec
2 knife =2.4 sec
1 knife =2 sec
Ji Yaodao Pugong =1.4seconds
jade algae before 3 secondsskills fell =2.05
jade algae before 3 + =3.35 secondsFOXFIRE fell skills
jade algae before 2 FOXFIRE =1.9 secondsskills
jade algae before 2 secondsfell =3.2 + FOXFIRE skills
jades before =1.3
From: 阴阳师 主要PVE式神释放技能的动画时间一览
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